Due to a mixture of busyness and laziness (mainly laziness) I haven't updated my blog for quite a while.
One of the main things I have been doing with my blog behind the scenes is figuring out and trying out what the best way to write reviews and what sort of writing style I should use for this blog.
I was writing a a critical post criticising the poor excuse of an adaptation, the 'Constantine' tv series, but found that it was becoming too rant-y and not balanced enough for my like; and anyway, rumour has it that it might be getting cancelled.
Anyway, I recently finished reading the first 40 issues of John Constantine: Hellblazer; so since this is the end of the first main writers run on the series, I thought I should do a retrospective on the first 40 issues.
I will be inserting pictures related to certain issues at later date, I'm still trying out the best way take specific images from the comics
The first writer of the Hellblazer series was Jamie Delano, writing from issue #1-#40 (With a 3 issue break, #25-#27, but more on that later) from 1988-1991. Being the first writer for the series meant that Delano set up the precedent of the character John Constantine and the writing quality for the series.
On most lists of best Hellblazer writers, Delano is often in the number one spot, and for good reason too. But enough of this, lets get down the issues themselves and see what I can still remember from them. And be warned, there will be some spoilers!
'Hunger' & 'A Feast Of Friends' (#1-#2)
Long story short, a demon from Africa that causes those it possesses to devour the the thing they love/crave the most is released in New York due to a mishap of one of Johns old friends from the 'Newcastle Incident'. Its up to John to reluctantly team up old enemy/occasional ally Papa Midnite to contain and defeat the demon. The end resulting is both horrifying and devastatingly sad.
A great two part opener for the Hellblazer series, which has an even mix of character development and vivid horror in the writing and imagery. We get introduced to Chas, Johns best friend, ally, and brack taxi cab driver. In just a two issue opener we get to see the many shades of Constantine's character and personality, something New 52 'Constantine' and the tv series heavily lacked.
Rating: 10/10 Thumbs up. Definitely worth reading.
Going For It (#3)
John faces of against demon yuppies and 'Blathoxi, Lord Of Flatulence' head of the 'Soul Stock Exchange', in a story centred around the UK 1987 General Election. It all ends with John tricking Blathoxi into investing in the wrong stock, resulting in John single-handily crashing the Soul stock exchange market.
A humorous one-off issues, that shows how John goes into planning and staging one of his trademark tricks and how he uses his charm and cunning in tight situations.
Perhaps the political Hellblazer issues, there is some nice jabs at the conservatives and yuppies.
It can ultimately been seen as an allegory for the excess and ruthless of the 80's business and political world, and can still be related back it today.
Rating: 8/10 thumbs up.
Going For It (#3)
John faces of against demon yuppies and 'Blathoxi, Lord Of Flatulence' head of the 'Soul Stock Exchange', in a story centred around the UK 1987 General Election. It all ends with John tricking Blathoxi into investing in the wrong stock, resulting in John single-handily crashing the Soul stock exchange market.
A humorous one-off issues, that shows how John goes into planning and staging one of his trademark tricks and how he uses his charm and cunning in tight situations.
Perhaps the political Hellblazer issues, there is some nice jabs at the conservatives and yuppies.
It can ultimately been seen as an allegory for the excess and ruthless of the 80's business and political world, and can still be related back it today.
Rating: 8/10 thumbs up.
Waiting For The Man (#4)
Aided by a mysterious mage/psychic known as Zed, Constantine investigates the disappearance of his niece, Gemma Masters. What ensues is a subtlety creepy ghost story involving an occultist paedophile who collects child brides. The story also shows the first appearances of the feuding the Resurrection Crusade and the Damnation Army religious groups.
A well put together one of issues that brings up new reoccurring characters and preludes the general story arc about 'The Resurrection Crusade V.S The Damnation Army'. We have Johns first love interest in the Hellblazer series and story that juxtaposes John and Zed have a normal night out and a spooky tale with Gemma; which showcases the innocence of the young girl and how being related to John Constantine can have a negative effect on your life. The revelation of what happened to the girls is brief but shocking.
Rating: 9/10 Thumbs up.
When Johnny Comes Marching Home (#5)
While investigating the mysterious Resurrection Crusade, Constantine finds himself in an Iowa town in America that is warping time and space with its prayers. Showcasing a vivid crossing of boundaries lost men for the war in Vietnam appear to cross into the present, we see horrors of the war and its effect on those in the present.
An interesting tale and take on the Vietnam war that is just brutal as the best film adaptations (Platoon, Apocalypse Now). John takes more of a back seat in this story and there isn't really that much development in the grand scheme of things, but still a good tale.
Rating: 7/10 Thumbs up.
Extreme Prejudice (#6)
The Resurrection Crusade start fighting back - and to make things worse, the demon Nergal, to be has arrived on the scene with plans of his own. Nergal tries to enlist John to join his Damnation army.
This were the story arc about 'The Resurrection Crusade V.S The Damnation Army' really begins.
To be honest, looking back at it now, it wasn't the greatest story arc and I'm having a hard time remembering what really happened. So for the next few issues i'll be skimming through them, unless
something worth talking about happens.
Rating: 6/10 Thumbs Up.
Ghosts in the Machine (#7)
Zed is in hiding from the Crusade and Constantine's running his own game with a little help from a hacker-magus. We introduced to Ritchie, a surviving and completely un-phased member of the Newcastle Incident. A self named 'modern' mage, he can enter cyber space (think the Matrix). John uses Ritchie to hack into the Resurrection Crusade and dig up some information. Unfortunately, both of them are blundering into a deadly trap as the Crusade data protection cause Ritchie's body to combusts due to being in the machine too long; leaving Ritchie's soul/conscious still in the machine unaware that he can't return to his body. John, not being able to tell his friend the truth unplugs the machine, killing Ritchie.
We also get the first appearance of the ghost of the people John has caused to die, John, unable to face the ghosts and the truths they speak of him, decides to jump of the moving train he's on.
Overall, the some great art, interesting take on what cyberspaces looks like and a good deal of brilliant and interesting development of Constantine and his back story.
Rating: 8/10 Thumbs Up.
Intensive Care (#8)
Hospitalised and crippled from jumping out of the train, Constantine discovers that his only way to foil the Crusade is to accept help from Nergal - and betray Zed! This is the issues were John is given some of Nergel's demon blood, which bestows hims a slight level of invulnerability and ultimately slows down the ageing process slightly for him.
This explains why over the course of 300 issues John still looks younger for his age and how still manages keep on going.
Rating 7/10 Thumbs Up.
Shot to Hell (#9)
Drunk, miserable and just turned 35, Constantine finds himself confronted by inner demons, dead friends and his own ghost. This issue serves as a brief pause and more of character study/development issue, as nothing majorly occult or paranormal happens.
There is some great writing with a a sombre tone, combined with subtle imagery and symbolism. Its interesting to see John try to cope with the pressure of his past and what is currently happening weigh down on him. Seeing John as as a grubby, unshaven drunken wreck is both sad and pitiful. This is also the first major indication of what John's age i in the series.
Rating: 9/10 Thumbs Up. Definitely worth reading.
Sex & Death (#10)
With the Resurrection Crusade destroyed, Constantine must find a way to stop the demon Nergal from filling the power vacuum. To do that he must travel the astral planes, make an alliance with a old friend Swamp Thing.
I really can't remember much of what happens, but this is the issues that ends the 'The Resurrection Crusade V.S The Damnation Army' arc.
Rating: 5/10 Thumbs Up
Newcastle :A Taste Of Things To Come (#11)
We takes a trip to Newcastle, to the sight of the 'Newcastle Incident', an event that would effect John for a long time; here John recalls the events the Incident and what happened to the people involved.
Long story short, John and his team arrive at the 'Casanova Club' to the remains of a sex orgy with everyone involved massacred. Turns the owners daughter, Astra, is still alive. Astra was sexually abused by her father, and frequently exposed to her father orgy parties; all this emotional anguish and abuse allowed her to summon a creature to defend her. The creature, a Norfulthing, is the physical embodiment of rape. Despite rape/massacring her father and everyone else, the creatures refuse to leave her. Constantine figures to fight a demon, you need a demon. What then follows is a botched summoning of Nergel, which leads to John and Astra being dragged to hell to be damned for all eternity. As John trys to flee to the exit before it closes, Astra gets caught behind, with John escaping with only severed arm.
Although not shown here, it is mentioned in this issues and I think a few before it (I think #8), John is dragged to Ravenscar Secure Facility mental asylum; committed to between 1979 and 1982 after 'The Newcastle Incident' because of what happened to Astra and because of the serve mental trauma it caused him.
Although not shown here, it is mentioned in this issues and I think a few before it (I think #8), John is dragged to Ravenscar Secure Facility mental asylum; committed to between 1979 and 1982 after 'The Newcastle Incident' because of what happened to Astra and because of the serve mental trauma it caused him.
The is a great issue, and satisfyingly gives the origin of the 'Newcastle Incident' which has been hinted at as far back as John's 'Swamp Thing' appearances. The art is visually and graphically violent and gruesome. Its a real treat to see what really messed up John Constantine, and how Astra and the Newcastle crew are always haunting John.
Rating: 10/10 Thumbs Up. Definitely worth reading.
The Devil You Know (#12)
In the fallout of the Resurrection Crusade V.S The Damnation Army fiasco John is hiding in caravan somewhere (?). John starts having ill bodily affects due to hall Nergel blood in him, he figures its Nergel messing with him, and needs to find a way to defeat him. Also Ritchie isn't dead! Seems he is living cyber space and become a mini god in there. Ritchie naturally doesn't like the fact that John left him in cyber space for dead. So John hatches a plan to trap Nergel in cyber space while Ritchie takes over Nergals body.
An interesting kinda epilogue to the 'Resurrection Crusade V.S The Damnation Army' arc.
And its nice to see John try and do something right for a friend (even though its to save his own skin!). Again some creative art showing cyber space.
Rating: 7/10 Thumbs Up.
On the Beach (#13)
Still recuperating from his battle with Nergal, Constantine tries to have a relaxing day at the beach - but comes a cropper when a nearby nuclear power plant goes critical. If you ever wanted to see what literal fish-fingers look like, here's your chance!
A very trippy issue, and its not entirely clear what actually happens, was John just dreaming the story at the beach or did to Nuclear plant actually release radiation?
Overall a fun one-off issue that is a nice break from the previous issues.
Rating: 8/10 Thumbs Up.
The Fear Machine - Parts 1-9 (#14-#22)
On the run for murder (Nergel killed a lot of people around the Damnation Army storyline), John is blamed because he was seen at the scene of the incident, and because of what happen in the 'Newcastle Incident', he gets blamed by the police and the press.
So Constantine hides out with a group of travelling hippies. But when the camp is attacked by the police and one of their members is kidnapped, he finds himself drawn into a dark conspiracy at the heart of Britain's military-industrial complex. For some reason a secret government group is using a device to collect the fear from people to feed into a machine that will summon a Cthulhu-ian/Lovecraft-ian monster.
Apart from seeing John being a 'fish out of water', which is funny in its own right, and some imaginative and trippy artwork during the "fear" sequences, this storyline became a really drag to read.
I suppose its meant to be some kind of 'epic', and it is well writing, it could of been 2 or 3 issues shorter as the pacing is all over the place and became extremely boring in places. It does also however introduces some character that will return later in the run, Marj (one of the hippies), Mercury (Marj's psychic daughter), and Zed makes a return after #10, she is now some kind feminist hippie/ pagan sorceress.
Rating: 5/10 Thumbs up.
Larger than Life (#23)
Fact and fiction merge when Constantine visits an outlandish old friend (who totally not meant look like Alan Moore or anything...). His friend is a famous/popular writer who's personality is literally "larger than life", it seems has become increasing annoyed that he is being used as a character in other writers works, leading some reader to think he is a fictional character. (A bit like how some people think Stephen Hawking is Simpsons character and not a real person). What follows is strange issue were fictional characters (or real) from various famous novels start harassing John and his friend as they try to get a drink at the local pub. The ending and fate of Johns friend will really leave you think and scratching your head.
A very imaginative story and real treat for a one off issues that kinda leads into the next story arc.
Really Worth your time if get a chance to read it.
Rating: 9/10 Thumbs up.
The Family Man (#24, & #28-30)
John plays a game of cat-and-mouse with a elderly but surprisingly strong serial killer called 'The Family man, who targets families. But soon it's not clear just who is hunting who...
And one major dilemma hits John, he may have killed demons and monsters, but could he really kill anther human being?
With twist, shocks and revelations ahead, this is one of my favourite story arcs so far.
This is also perhaps the first time in series (apart from #11) were we really see John mess up.
Because of his actions and taunting towards the Family Man, he gets his friend Chas severely beaten up. And is case of "What can you do, your old man", the Family Man kills Johns estranged father, just to prove a point to John and get under his skin.
A tense, gripping and well paced and written story.
Rating: 10/10 Thumbs up. Definitely worth reading.
'Early Warning' & 'How I Learned To Love The Bomb (#25-#26)
At this point in the run Jamie Delano seems to have taken a short break in writing for 3 issues.
So for this two parter we have a guest writer in the from Scottish comic legend Grant Morrison.
Una, a former acquaintance of John's, invites him to the little town of Thursdyke whose inhabitants are about to revive an old pagan festival. She senses something dangerous in the air, but the real danger comes from a military base deep underground.
Working in the base is Professor Horrobin, who conducts some sort microwave experiment that that unleashes the Jungian desires of Thursdyke, causing an orgy of sex and death amongst its townspeople. Only Una remains unaffected, but can she rouse John from his psychotic episode before the mad horde sets off the military base's atomic bombs? Lets just say in typical John Constantine fashion, he is the last man standing.
An interesting and rather wacky tale, with its weirdness bordering overkill.
I like the little joke in the two parter where John is dropped off and picked up by the same trucker.
With some great imagery and art, this is another good read.
Rating: 8/10 Thumbs up.
Hold Me (#27)
For this one off-issue we get another guest writer wither another comic legend, Neil Gaiman.
and this is one one-off issue not to be ignored. Lets just say you should track down a copy of this issue, as me telling you what happens we really spoil what happens.
Its a fan favourite (and one of mine) and for good reasons too.
There may not really be much character development or add anything special to the character of John Constantine, but with some good humour and and a chilling and sad ghost story.
Fun facts: This issue was "under-printed" making finding individual copies of this issue especially hard.
Rating: 10/10 Thumbs up. Definitely worth reading.
From here on in, Jamie Delano is back, and its nice to get back to character development.
When John's niece Gemma, still affect from #4, finds herself haunted by a dead relative, Johns dead farther, John must delve into his own dark past to put right a terrible wrong.
Another one of my favourites and a story worth reading without me spoiling it.
There is something quite touching seeing John coming to terms with the ghost of his father, for all the things he did and how they both never got on together. Its also great to see John show some compassion and sentimental emotion, proving hes not always a harden cynic.
Rating: 9/10 Thumbs up. Definitely worth reading.
Grisly murders at a homeless shelter look to be the work of a rabid dog - but the truth is far stranger and more gruesome than even Constantine could expect!
Another entertaining one off issue that shows show great graphic and vivid horror imagery and art.
Its written and plays out very much like a horror film, complete with twist ending.
We also get to see use his cunning and smarts to get of a dangerous and life threatening situation.
Rating: 9/10 Thumbs up.
Sundays are Different (#33)
Have you ever felt like you got up on the wrong side of the universe? John steps between the cracks of reality for one strange day. John passes into a strange parallel world where meaning and language are being torn down.
Another fascinating one off, that could make a great short film. Its strange and original concept puts it on my list of favourites.
Rating: 9/10 Thumbs up.
The Bogeyman (#34)
The events of the Family Man saga finally catch up to John , sending him into a nervous breakdown. Bitter, burnt-out and drunk, Constantine forces himself back into the lives of Marj and Mercury.
A kinda of start off to the final arc, we get to see as a wreck again, show how he be a miserable and pitiful man behind all his confidence and charisma. Its also Nice to see Marj and Mercury again after the slog which was the "Fear Machine".
Rating: 8/10 Thumbs up.
Dead-Boys Heart (#35)
What made John Constantine the screwed-up man he is today? A glimpse into his childhood provides part of the answer...
A great piece of character development, showing how John was certainly a weird and somewhat cruel child, but also showing his intelligence and a bit of his compassion and kindness.
A well written issue with dry humour and subtle horror (the kind of every day 'horror' every day human beings") that features no supernatural elements what so ever.
Also I think its the first time its revealed John has (or maybe had) an older sister.
Rating: 8/10 Thumbs up.
The Undiscovered Country... (#36)
Sick of John's self-pity, Mercury decides to show him one of his many possible deaths, as an elderly man in the not-too-distant future - but playing with that kind of bad mojo can have dangerous consequences with Mercury nearly causing John to die.
Its seems there was "Present, Past and Future" theme or mini arc going on with issues #34-#36.
Its certainly fun to get a glimpse of a possibly future for John, and seeing how he (might) becomes a miserable old git, being a nuisance to everyone and a drain on supplies and resources of a bizarre future.
Rating: 8/10 Thumbs up.
'Man's Work' & 'Boy's Game' (#37-#38)
On the way from London to Scotland, Marj's camper wagon breaks down somewhere in Norfolk.
While John and Marj try to fix it, Mercury goes of exploring and makes friends with Martin, a delicate young lad whose vile and meat-obsessed father, Archie, is making his life a misery.
Archie is butcher and resents having a vegetarian for a son. Because its Martins birthday (I assume 16th or 18th), his dad takes him to the family pig abattoir,and meet the other workers and begin working the family trade. Naturally Martin doesn't want to kill the animals so his evil farther subjects him to a cruel hazing by treating him like one of the pigs.
Mercury saves Martin from his father's sadistic games, and as punishment she forces Archie to confront what he really fears.
A strange two-parter that's nearly devoid John Constantine himself, but its still well written enough to warrant reading. The father, Archie, is depicted really well as this disgusting man/human monster; and his fate is truly frightening and horrific. Its another one of those issues showing the horror and cruelty of 'human nature'.
Rating: 8/10 Thumbs up.
The Hanged Man (#39)
John Constantine committed his first murder in his mother's womb, strangling his twin brother with his own umbilical cord. For decades that twin brother has appeared to him as "The Golden Boy", a paragon of virtue, power and honour; everything John could never be, except in some other world. Now The Golden Boy has returned, and he wants to make contact...
This is the beginning of John's journey to face his past and begin his journey to become a true 'Magus'.
An odd issue, but we do get see another glimpse into John's past.
We also get see John reunite with Zed and the various hippies from from the 'Fear Machine' arc in Scotland. The fact we get to see a bit of how his father dealt with the death of his wife unborn son.
Rating: 8/10 Thumbs up.
The Magus (#40)
In this extra size issue we get a big send-off from Jamie Delano as he gives us his last issue of his run. I have read this issue a couple of times, and still don't really know what is really going.
From what I can gather, to begin his journey to becoming a true Magus, john takes some magic mushrooms at the end of the last issue and enters a cave, from there (and this issue) John goes on a trip to face the truth about what he did in his mothers womb as a child and become a Magus.
Along they way he meats the ghosts of varies people of his past, with a lot of the Newcastle crew returning. At the end of the issue, Zed, Marj, Mercury and some of the other hippies return to the cave to find its not there anymore. All they find is one of Johns old trench-coats and a large stone engraved with:
Conclusion
A strange two-parter that's nearly devoid John Constantine himself, but its still well written enough to warrant reading. The father, Archie, is depicted really well as this disgusting man/human monster; and his fate is truly frightening and horrific. Its another one of those issues showing the horror and cruelty of 'human nature'.
Rating: 8/10 Thumbs up.
The Hanged Man (#39)
John Constantine committed his first murder in his mother's womb, strangling his twin brother with his own umbilical cord. For decades that twin brother has appeared to him as "The Golden Boy", a paragon of virtue, power and honour; everything John could never be, except in some other world. Now The Golden Boy has returned, and he wants to make contact...
This is the beginning of John's journey to face his past and begin his journey to become a true 'Magus'.
An odd issue, but we do get see another glimpse into John's past.
We also get see John reunite with Zed and the various hippies from from the 'Fear Machine' arc in Scotland. The fact we get to see a bit of how his father dealt with the death of his wife unborn son.
Rating: 8/10 Thumbs up.
The Magus (#40)
In this extra size issue we get a big send-off from Jamie Delano as he gives us his last issue of his run. I have read this issue a couple of times, and still don't really know what is really going.
From what I can gather, to begin his journey to becoming a true Magus, john takes some magic mushrooms at the end of the last issue and enters a cave, from there (and this issue) John goes on a trip to face the truth about what he did in his mothers womb as a child and become a Magus.
Along they way he meats the ghosts of varies people of his past, with a lot of the Newcastle crew returning. At the end of the issue, Zed, Marj, Mercury and some of the other hippies return to the cave to find its not there anymore. All they find is one of Johns old trench-coats and a large stone engraved with:
"In Memoriam
John Constantine.
From womb to tomb,
and back again.
The Journey wobbles on"
I suppose the engraving is meant to be symbolic of Jamie Delano leaving, and that John Constantine and Hellblazer will carry on. Its also fitting that John leaves without a big dramatic show, he just quietly leaves without anyone knowing.
The issue is very heavy with the writing, and Dave Mckean brilliant and creative artwork while stylish, doesn't really help to understand what the hell is going on. But perhaps that is the point.
Its also the last time we see Zed, Marj, Mercury and the hippies.
Rating: 8/10 Thumbs up. Could of gotten higher if I better understood the issue.Conclusion
Well that's end of the writers on John Constantine: Hellblazer.
Its a bit of a mixed bag for Jamie Delano, but with well written and memorable stories and plenty of intelligent and well though out character development. Its easy to see why Delano is often at the top end of 'Best writers of Hellblazer".
So Jamie Delano gets:
Writers Rating: Jamie Delano 9/10
Its a bit of a mixed bag for Jamie Delano, but with well written and memorable stories and plenty of intelligent and well though out character development. Its easy to see why Delano is often at the top end of 'Best writers of Hellblazer".
So Jamie Delano gets:
Writers Rating: Jamie Delano 9/10